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Old Jun 16, 2008, 09:55 AM // 09:55   #21
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yes the game was better in good old days when you could maintain 30+ minions with your imba MM :P
imma trollin
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Old Jun 16, 2008, 10:56 AM // 10:56   #22
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I like this idea a lot. Especially because of the no pve-skills. Even tho I'm already vanquishing like this atm. Would be nice to have a special mode for it aswel.

so, /signed.
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Old Jun 16, 2008, 11:21 AM // 11:21   #23
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Quote:
Originally Posted by upier
Shouldn't the warm fuzzy feeling that one did better themselves at playing the game be enough of a reward?
Especially since it WOULD keep the unwanted crowd out? Which is kinda the point of this mode - a sandbox for the people that don't want to have crappy ass sand houses be built next to their sand castles.

Edit:
Ohh this just hit me!
Or the concept of rewards could be modified.
The rewards would be transferable. That way the people that just want the rewards could obtain them without playing the mode. While the people who would desire a challenging game would obtain that AND the reward!
That would still mean that drops shouldn't be better though.
Give a random mini instead of a title as a reward or something.
can you please stop disregarding or destroying such a basic game design mechanic as difficulty? honestly. even my 10 year old sister gets difficulty, why it is there, and how it works, yet you just slouch there and disregard it like no ones business. Stuff is meant to be harder than other harder, some stuff is meant to require more skill than other stuff, and some stuff is meant to give a better reward for its difficulty. Whether you like it or not 99% (read: most of) the world is materialistic. Why do you think titles work? Because people like rewards. There is very few people who are "all about the journey", because if the people getting titles didn't think it was fun (ie: enjoying the journey) they wouldn't do it anyways.
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Old Jun 16, 2008, 11:49 AM // 11:49   #24
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Better idea: just limit usage of consumables and PvE skills to NM areas. You know, make this thing called Hard Mode slightly Hard or something.
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Old Jun 16, 2008, 12:23 PM // 12:23   #25
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So you wish to create yet another mode of gameplay that is open to only those with 7 live people that are availible to play right when your ready to play and have all the time you have to spend on that particular mission/dungeon/elite zone/ect...and want to do the exact same thing as you....

/not signed...this just sounds like another attempt at creating a better farming mode.
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Old Jun 16, 2008, 12:30 PM // 12:30   #26
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/signed
i'd love to see the "elite" back in "elite area"
with those PvE skills i really don't notice any challenge anymore at all
HM turns practically in NM
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Old Jun 16, 2008, 12:31 PM // 12:31   #27
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I like everything about that.

Except no heroes. That's a big no-no for me.

/notsigned.

As a lesser important thing that I believe you missed, to prevent farming in this mode, is to require parties in Challenge Mode to be full.
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Old Jun 16, 2008, 12:32 PM // 12:32   #28
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Quote:
Originally Posted by upier
You add a bonus and everyone will feel that they are entitled to do it because of the way GW works currently - titles, titles, titles!
Everyone? No, it'd just be the same, tiny group of people that want everything hand-fed to them. The majority isn't even going to notice this.

Quote:
Originally Posted by Crom The Pale
So you wish to create yet another mode of gameplay that is open to only those with 7 live people that are availible to play right when your ready to play and have all the time you have to spend on that particular mission/dungeon/elite zone/ect...and want to do the exact same thing as you....

/not signed...this just sounds like another attempt at creating a better farming mode.
Hey, it's not like you have to do it. lulz!

/signed, even though I would like to use some heroes and henchies and I don't agree too well with the loot and money drops.

@Shayne: Fully agreed about requiring parties to be full.

Last edited by Bryant Again; Jun 16, 2008 at 03:17 PM // 15:17..
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Old Jun 16, 2008, 12:33 PM // 12:33   #29
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Quote:
Originally Posted by Shayne Hawke
I like everything about that.

Except no heroes. That's a big no-no for me.

/notsigned.

As a lesser important thing that I believe you missed, to prevent farming in this mode, is to require parties in Challenge Mode to be full.
yea that is quite a nono
if you don't have enough people for the group you're screwed
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Old Jun 16, 2008, 01:41 PM // 13:41   #30
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Quote:
Originally Posted by Skye Marin
Challenge Elements:
-Hard Mode monsters and effects, all monsters use PvE skills
-All Players use PvP versions of skills, when applicable
-No PvE-only skills permitted
-No Title bonus effects (Lightbringer, Asuran... etc)
-No consumables permitted (con sets, candy canes, scrolls... etc)
-No Heroes or Henchmen permitted
-Instant mission failure if your party has an average Death Penalty of -30% or more
Eh so basically HM h/h with no cons and less allowable dp? Anet has better things to do.
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Old Jun 16, 2008, 02:19 PM // 14:19   #31
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Quote:
Originally Posted by Proff
Eh so basically HM h/h with no cons and less allowable dp? Anet has better things to do.
please read it all
it says no heroes or henches
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Old Jun 16, 2008, 02:24 PM // 14:24   #32
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hey looks, someone wants the whole game to be like DoA on release, holy trinity only. This would hurt the game more than anything else, because most classes will just be ignored (sins, rits, mesmer, paragon, derv). Also think of the 4 man missions, or worse the 3 man one, where would these classes fit in.

Btw, I finished vanquisher and guardian b4 sunspear pve skills were added. This wasn't much of a challege to be honest, and this exactly what this idea is suggesting.
/unsign for idea that bring back holy trinity
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Old Jun 16, 2008, 02:29 PM // 14:29   #33
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As someone else said... guild-only HM-grind for title and leet drops. Noty.

/notsigned
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Old Jun 16, 2008, 02:43 PM // 14:43   #34
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Quote:
Originally Posted by Phoenix Tears


This Thread sucks, the idea sucks and fails and you fail with this Thread, sucks to be you, to talk "in your language"
Good, I feel the same about your threads.
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Old Jun 16, 2008, 02:58 PM // 14:58   #35
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Quote:
Originally Posted by Mitchel
Good, I feel the same about your threads.
i do care a shit about what you feel .

Would you have read everythign I posted there, then you'd understand, why I've written that ...
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Old Jun 16, 2008, 03:06 PM // 15:06   #36
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3 times gold drops
3 times rare material drops
All chests net gold items

YUP, sounds like a farming thread to me.

@ Pheonix Tears - Man, did someone piss in your Corn Flakes or what? Reguardless you just made one of the worst posts ever.

Honestly a simple PvE overhaul would be fine. Mix up mobs and skills in each area/mission. I mean how long have certain areas and missions been EXACTLY the same for? Mix them up, add different mobs and different skills, just mix it up some so it's not the "same old same old" every where.
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Old Jun 16, 2008, 03:41 PM // 15:41   #37
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Quote:
Originally Posted by DarkNecrid
can you please stop disregarding or destroying such a basic game design mechanic as difficulty? honestly. even my 10 year old sister gets difficulty, why it is there, and how it works, yet you just slouch there and disregard it like no ones business. Stuff is meant to be harder than other harder, some stuff is meant to require more skill than other stuff, and some stuff is meant to give a better reward for its difficulty. Whether you like it or not 99% (read: most of) the world is materialistic. Why do you think titles work? Because people like rewards. There is very few people who are "all about the journey", because if the people getting titles didn't think it was fun (ie: enjoying the journey) they wouldn't do it anyways.
And here was I thinking that the people who want to be challenged are the ones that put more emphasis on the journey.
Since why would it make sense to gimp ourselves with no consumables, heroes, PvE skills, title-benefits, .... - if the point was to get to the goal as easy as possible?

Quote:
Originally Posted by Bryant Again
Everyone? No, it'd just be the same, tiny group of people that want everything hand-fed to them. The majority isn't even going to notice this.
Well, I can't talk about the size of the groups - but we can say that the groups is being listened to. How else do you explain all the crutches we are getting otherwise?
So if you remove the desire of this group to take part in this mode - there is no need to make the mode accessible for these guys.
And that just leaves us the question - will the people who this mode would be designed for do it for the rewards or the added challenge?
And considering the title of the thread - I'd say that being challenged is the priority here.
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Old Jun 16, 2008, 03:42 PM // 15:42   #38
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Quote:
Originally Posted by Phoenix Tears
This Thread sucks, the idea sucks and fails....
Wow, you, of all the people... Now all we need is Tender Wolf to support it.
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Old Jun 16, 2008, 03:58 PM // 15:58   #39
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Quote:
Originally Posted by N1ghtstalker
please read it all
it says no heroes or henches
I read it all. You'd only be substituting h/h with real players which in no way makes it any more difficult except of course actually finding a group.
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Old Jun 16, 2008, 04:08 PM // 16:08   #40
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A bunch of great ideas there!

A challenging PvE with only properely balanced skills, no cons, no heroes, etc. receives a big /SIGNED from me.

In fact this is how Hard Mode should have looked like...

Keeper of Challenges should stop all the potential farming abuse, nice idea there.

But for making a 3rd difficulty level the rewards aren't worth it imho. It's just 1 title... although a Grandmaster Challenger would be more meaningfull than a GWaMM.
And triple gold drop rates are triple compared to HM or NM? if HM then it would be just sick, insane amounts of worthless golds feeding the merch.

And there's still some potential for abuse, for example Chest Running in Challenge mode just for the 100% golds.
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